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Attacks that do 2dmg or 1dmg

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Attacks that do 2dmg or 1dmg

Postby Sharks » Tue Jul 20, 2010 1:58 pm

Attacks which do less damage or no damage at all can be reported here.I'll fix them up first. I lost the old list, sorry DD.
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Re: Attacks that do 2dmg or 1dmg

Postby X-Gen-|.Peh13-| » Tue Jul 20, 2010 2:39 pm

The ones that doesn't do damage, such swords dance, what will they do? Swords dance actually increases the users attack by 2 levels.
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Re: Attacks that do 2dmg or 1dmg

Postby Sharks » Tue Jul 20, 2010 3:07 pm

Well then, can you list the attacks and not pp's..?
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Re: Attacks that do 2dmg or 1dmg

Postby Shohs » Tue Jul 20, 2010 3:38 pm

Sharks there's an old list that was like, ten topics down the list in this very same forum lol:

viewtopic.php?f=40&t=12535
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Re: Attacks that do 2dmg or 1dmg

Postby Nabeel95 » Tue Jul 20, 2010 6:03 pm

Sharks laziness fail

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Re: Attacks that do 2dmg or 1dmg

Postby X-Gen-|.Peh13-| » Tue Jul 20, 2010 6:28 pm

Sharks wrote:Well then, can you list the attacks and not pp's..?


I wasn't saying that it increases the pokemon's attacks PP's, but the power of the pokemon
if you still doesn't get it, here's an example:

Poochyena uses Hyper Beam, it deals 200 of damage.
Poochyena uses Swords Dance and then Hyper Beam, it deals 270 of damage.

I'm just asking to see what these moves will do now (if you are gonna fix them, as it also does 1-2 damage atm). I find it hard that it is going to have it's real use.
[20:16:01] Kyle: and i was like :o then im like Image now im all like 8)
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Re: Attacks that do 2dmg or 1dmg

Postby DigelettDude » Tue Jul 20, 2010 11:45 pm

ha ha ha good news i kept it then :P

its still not finished...i kind of gave up half way...

Code: Select all
pokemon attack guide by Chris Morley - 13th Jan 2010

ATTACK NAME   - WORKING?   - COMMENT

A
Absorb       - Working   - should return Health to user;
Acid       - Working   - NO COMMENT;
Acid Armour    - Not Working    - should raise Def stat;
AcuPressure    - Not Working   - should raise a random stat by 2;
Arial Ace   - NOT TESTED   - need a lvl 34 starly or evo;
AeroBlast   - NOT TESTED   - need a lvl 77 lugia;
Agility      - Not Working   - should raise speed by 2;
Air Cutter   - NOT TESTED   - Need a lvl 27 crobat;
Air Slash   - Working   - makes target flinch;
Amnesia      - Not Working   - raises special Attack;
Ancient Power   - Working   - should raise all stats by 1;
Aqua Jet   - NOT TESTED   - need a level 31 sharpedo/carvanha;
Aqua Ring   - NOT TESTED   - need a lvl 24 gorebyss;
Aqua Tail   - NOT TESTED   - need a lvl 46 gorebyss;
Arm Thrust   - Working   - should hit 2-5 times;
Aromatherapy   - Not Working   - should releives all status ailments affecting ALL pokemon in your team;
Assist      - NOT TESTED   - need a lvl 19 skitty;
Assurence   - NOT TESTED   - need a lvl 26 carbanha/sharpedo;
Astonish   - Not Working   - should attack opponent with 30 power and make target flinch (ghost symbol not working);
Attack Order   - NOT TESTED   - need a level 37 Vespiquen;
Attract      - Not Working   - Chance of stopping opponent from attaking if they are oposite gender;
Aura Sphere   - Working   - certain to hit;
Aura Beam   - Working   - chance of lowering the opponents attack stat by 1;
Avalanche   - NOT TESTED   - 4th generation move for smoochum and Jynx;

B
Barrage      - Working   - should hit 2-5 times;
Barrier      - Not Working   - should raise the users defence stat by 1;
Baton Pass   - Not Working   - should swap out with another pokemon keeping the stat changes;
Beat Up      - Not TESTED   - should raise strength the more poekmon the player has in their team;
Belly Drum   - Not working   - should maximise its attack for 50% of its current health;
Bide      - Not working   - should wait for two turns and deal double damage taken;
Bind      - Working   - holds the opponent for 2-5 turns dealing damage;
Bite      - Working   - should make the taret flinch;
Blaze Kick   - NOT TESTED   - need a lvl 41 hitmonlee;
Blizzard   - Working   - change of freezing the target;
Block      - Not working   - stops the opponent from swapping pokemon;
Body Slam   - Working   - chance of leaving foe paralysed;
Bone Club   - Working   - chance of making the target flinch;
Bone Rush   - Working   - should hit 2-5 times;
Bonemerang   - Working   - should hit twice in one move;
Bounce      - Not working   - two turn move where first attack they jump and opponent misses. chance of paralysis;
Brave Bird   - NOT TESTED   - need a level 49 blaziken;
Brick Break   - Not working   - breaks barriers such as mirror coat and reflect; (fighting symblol not working)
Brine      - NOT TESTED   - need a level 29 piplup/33 prinplup/33 empoleon;
Bubble      - Working   - should lower opponents speed by 1;
Bubblebeam   - Working   - should lower the the opponents speed by 1;
Bug Bite   - Working   - eats the oponents held berry and gains its effect;
Bug Buzz   - NOT TESTED   - need a yanmega lvl 54. should lower the foes special Defence by 1;
Bulk Up      - Not working   - boosts the users Attack and Defence;
Bullet Punch   - NOT TESTED   - attack always hits frst (no pokes can learn this attack);      -   
Bullet Seed   - NOT TESTED   - attacks 2-5 hits. (no pokes can learn this attack);

C
Calm Mind   - Not working   - raises the users special attack and special defence by 1;
Camoflage   - Not working   - changes the users type depending of the location of the battle;
Captivate   - NOT TESTED   - need a lvl 26 finneon;
Charge      - Not working   - boosts the power of the next Electric move, and saises the special Defence by 1;
Charge Beam   - NOT TESTED   - should raise the users special attack stat by 1. (no pokemon can learn this attack);
Charm      - Not Working   - lowers the targets attack stat by 2;
Chatter      - NOT TESTED   - need a chatot level 21. should confuse the foe;
Clamp      - Working   - should attack for 2-5 turns;
Close Combat   - NOT TESTED   - need a staraptor level 34;
Comet Punch   - Working   - should hit 2-5 times;
Confuse Ray   - Working   - sure to confuse and should do no damage;
Confusion   - Working   - NO COMMENT;
Conscrict   - Working   - Should lower the trgets speed;
Conversion   - Not working   - should change pokemons type to one of its moves;
Conversion2   - Not working   - should change the pokemons type to be resistant to the type of attack it last took;
Copycat      - Not working   - should mimic the last move used. fails if no moves are before;
Cosmic Power   - Not working   - should raise the users defence and special Attack by 1;
Cotton Spore   - Not working   - should reduce the targets speed by 2;
Counter      - Not working   - should deal double the amount damage taken that turn;
Covet      - Not Working   -
Crab Hammer    - Working   - should have high critical hit ratio;
Cross Chop   - Working   - should have a high critical hit ratio;
Coss Poison   - NOT TESTED   - 4th generation move;
Crunh      - NOT TESTED   - 4th generation move;
Crush Claw   - NOT TESTED   - need a zangoose level 31;
Crush Grip   - NOT TESTED   - need a regigigas level 75. may be 4th generation move;
Curse      - Not Working   - a move that works differently for ghots then it does for other types;
Cut      - NOT TESTED   - used to cut trees. (taught by HM)

D
Dark Pulse   - NOT TESTED   - 4th generation move;
Dark Void   - NOT TESTED   - 4th generation move;
Defence Order   - NOT TESTED   - 4th generation move;
Defence Curl   - Not working   - should raise the users defence by 1;
Defog      - NOT TESTED   - no pokemon learn this attack;
Destiny   Bond   - Not working   - if the user faints after using this move then the attacking pokemon faints also;
Detect      - Not Working   - evades all atacks that turn. can fail if used in sucsession;
Dig      - Working   - first digs underground and any attacks miss when underground then attacks on second turn;
Disable      - Not Working   - prevents the oponent from using the attack last used for several turns;
Discharge   - NOT TESTED   - 4th generation move;
Dive      - Working   - first the user dives underwater and any attacks miss when underwater then attacks on the second turn;
Dizzy Punch   - NOT TESTED   - need a level 28 spinda;
Doom Desire   - NOT TESTED   - need a level 50 jiachi;
Double Hit   - NOT TESTED   - 4th generation move;
Double Kick   - Working   - should hit twice;
Double Team   - Not Working   - should raise evasiveness by 1;
Double-Edge   - Working   - should damage the user too;
Doubleslap   - Working   - should hit 2-5 times;
Drako Meteor   - NOT TESTED   - not pkemon learn this attack;
Dragon Claw   - Working   - NO COMMENT;
Dragon Dance   - Not Working   - should raise speed and attack by 1;
Dragon Pulse   - Working   - NO COMMENT;
Dragon Rage   - Working   - Should always do 40 damage;
Dragon Rush   - NOT TESTED   - 4th generation move;
Dragonbreath   - Works      - should paralyze the opponent;
Drain Punch   - NOT TESTED   - no pokemon can learn this attack;
Dream Eater   - Works      - should only hit when opponent is sleeping and absorb half health;
Drill Peck   - Works      - NO COMMENT;
Dynamic Punch   - Works      - should confuse the opponent when it hits;

E
Earth Power   - Works      - should lower the targets special defence;
Earthquake   - Works      - should attack all pokemon in the battle;
Egg Bomb   - Works      - NO COMMENT;
Embargo      - Not working   - should stop the target from using their held item and stop the User using Items on it;
Ember      - Works      - should have a chance to leave a burn on the target;
Encore      - Not working   - should only allow the target to use the same atack for several moves;
Endevor      - Not working   - should cut the targets HP to equal the users HP'
Endure      - Not working   - the user endures any attack leaving no less the 1 HP, there is higher chance of fail if used in succession;
Energy Ball   - Works      - should lower the targets special defence;
Eruption   - NOT TESTED   - need a level 75 groudon. strenght relies on pokemons health;
Explosion   - Works       - NO COMMENT
Extrasensory   - NOT TESTED   - need a level 19 bronzor;
Etreme Speed   - Works      - should always go before any other attack;

F
Facade      - NOT TESTED   - 4th generation move;
Faint Attack   - Works      - should hit without fail; 
Fake Out   - Not working   - should hit target and make them flinch if used as first move;
Fake Tears   - Not working   - should lower the targets special Defence by 1;
False Swipe   - Works      - should leave the foe with 1 HP;
Featherdance   - Not working   - should lower the targets attack stat by 2;
Feint      - NOT TESTED   - 4th generation move;
Fire Blast   - Works      - should leave the opponent with a burn;
Fire Fang   - NOT TESTED   - 4th generation move;
Fire Punch   - Works      - should leave the opponent with a burn;
Fire Spin   - Works      - should attack for 2-5 turns;
Fissure      - Not working   - should have a chance to make the target faint;
Flail      - Not working   - should do more damage the lower HP the user has;
Flame wheel   - Works      - should have a chance to leave the target with a burn;
Flamethrower   - Works      - should jave a chance to leave the target with a burn;
Flare Blitz   - NOT TESTED   - 4th generation move;
Flash      - NOT TESTED   - no pokemon can learn this move;
Flash Cannon   - Works      - should lower the targets special defence by 1;
Flatter      - Not working   - should either confuse the target or raise its special defence;
Fling      - NOT TESTED   - 4th generation move;
Fly      - Works      - the user flys and any attacks while in flight miss then attacks on the second time;
Focus Blast   - NOT TESTED   - no pokemon can learn this move;
Focus Energy   - Not working   - the user raises its critical hit ratio;
Focus Punch   - NOT TESTED   - need level 43 vigoroth;
Follow Me   - Not working   - allows oponents only to attack this user;
Force Palm   - NOT TESTED   - 4th genertion move;
Foresight   - Not working   - allows the user to hit a ghost type and more likely to hit an evasive foe;
Frenzy plant   - NOT TESTED   - no pokemon can learn this move;
Frustration   - NOT TESTED   - need a level 13 buneary;
Fury attack   - Works      - should hit 2-5 times;
Fury Cutter   - NOT TESTED   - need a level 16 grovile;
Fury Swipes   - Works      - should attack between 2-5 times;
Future Sight   - Not working   - need a lvl 30 celebi;

G
Gastro Acid   - NOT TESTED   - 4th generation move;
Giga Drain   - NOT TESTED   - need a level 51 torerra;
Giga Impact   - NOT TESTED   - 4th generation move;
Glare      - Not working   - should paralyse the opponent;
Grass Knot   - NOT TESTED   - no pokemon learn this move;
GrassWhistle   - Not Working   - should send target to sleep;
Gravity      - NOT TESTED   - 4th generation move;
Growl      - Not working   - should lower the opponents attack stat by 1;
Growth      - Not working   - should raise the users special attack by 1;
Grudge      - Not working   - should reduce the PP of the move used on the user if they get knocked out;
Guard Swap   - NOT TESTED   - 4th generation move;
Guillotine   - Not working   - should have a 30% chance to make the target faint;
Gunk Shot   - NOT TESTED   - 4th generation move;
Gust      - Works      - NO COMMENT;
Gyro Ball   - NOTT TESTED   - 4th generation move;

H        
Hail      - Not working   - should damage all pokemon in battle for 5 turns unless they are ice type;
Hammer Arm   - NOT TESTED   - 4th generation move;
Harden      - Not working   - should raise the users defence stat by 1;
Haze      - Not working   - should eliminate all stat changes in all pokemon;
Head Smash   - NOT TESTED   - 4th generation move;
Headbutt   - Works      - should have a change to make the target flinch;
Heal Bell   - Not working   - should releive all status ailments of all party pokemon;
Heal Block   - NOT TESTED   - 4th generation move;
Heal Order   - NOT TESTED   - 4th generation move;
Healing Wish   - NOT TESTED   - 4th generation move;
Heart Swap   - NOT TESTED   - 4th generation move;
Heat Wave   - Works      - should have a chance to leave a burn;
Helping Hand   - Not Working   - should increase your partners attack in double battles;
Hi Jump Kick   - NOT TESTED   - need a hitmonlee level 26;
Hidden Power   - Not woking   - should does different damage depending on the the terrain;
Horn Attack   - Works      - NO COMMENT;
Horn Drill   - Not working   - should have a 30% chance to make the opponent faint;
Howl      - Not working   - should raise its attack stat by 1;
Hydro Cannon   - NOT TESTED   - no pokemon learn this attack;
Hydro Pump   - Works    - NO COMMENT;
Hyper Beam   - Works      - should have to rest on the next turn;
Hyper Fang   - Works      - should have a chance to make the target flinch;
Hyper Voice   - Works      - NO COMMENT;
Hypnosis   - Not Working   - should make the target sleep;

I
Ice Ball   - Not working   - should do damage for up to 5 turns, doing more damage each turn;
Ice Beam   - Works      - should have a chance to leave the target frozen;
Ice Fang   - NOT TESTED   - 4th generation move;
Ice Punch   - Works      - should have a chance to leave the target frozen;
Ice Shard   - NOT TESTED   - 4th generation move;
Icicle Spear   - Works      - should hit 2-5 times;
Icy Wind   - Works      - should have a chance to freeze the opponent;
Imprison   - Not working   - should prevent the target from using the same attacks as the user;
Ingrain      - Not working   - should allow the user to regain HP but cannot be switched out;
Iron Defence   - Not working   - should increase the users defence stat by 2;
Iron Head   - Works      - should have a chance to make the target flinch;
Iron Tail   - Works      - should lower the targets defence;

J
Judgement   - NOT TESTED   - 4th generation move;
Jump kick   - Works      - should hurt the user id it hits;

K
Karate Chop   - Works      - should have a high critical hit ratio;
Kinesis      - Not working   - should lower the targets accuracy stat by 1;
Knock Off   - Not working   - should stop the target using their held item;

L
Last Resort   - NOT TESTED   - 4th generation move;
Lava Plume   - NOT TESTED   - 4th generation move;
Leaf Blade   - Works      - should have a high critical hit ratio;
Leaf Storm   - NOT TESTED   - 4th generation move;
Leech Life   - Works      - should restore half damage done to the user;
Leech Seed   - Works      - should take HP form the target and give it to the user each turn. instead damages opponent;
Leer      - Not Working   - should reduce the targets defence stat by 1;
Lick      - Works      - should have a chance to paralyze target;
Light Screen   - Not working   - should reduce special attacks for 5 turns;
Lock-On      - Not working   - should ensure the target is hit with he next move;
Lovely Kiss   - Not working   - should make the target fall asleep;
Low kick   - Works      - should do more damage the heavier the opponent;
Lucky Chant   - NOT TESTED   - 4th generation move;
Lunar Dance   - NOT TESTED   - 4th generation move;
Luster Purge   - NOT TESTED   - need a level 35 latios;
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Re: Attacks that do 2dmg or 1dmg

Postby Sylvester » Thu Jul 22, 2010 8:19 am

Lol one not on the list is "Recover"
my trades here
i have many surprises :/ :/
/me is going to be unactive sorry though i am still here
Mess with either Broags or Leia And u will be CRUSHED by me
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Re: Attacks that do 2dmg or 1dmg

Postby Lyzier_34 » Thu Jul 22, 2010 10:50 am

nice one morley o.o

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Re: Attacks that do 2dmg or 1dmg

Postby anime_creator » Thu Jul 22, 2010 5:08 pm

superpower does 1dmg & agility of pikachu does 1-3dmg spite does 1-2dmg & nightmare does 2dmg
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Re: Attacks that do 2dmg or 1dmg

Postby mima228 » Fri Aug 06, 2010 4:15 pm

someone needs to fix that.
ign name: mima228

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Re: Attacks that do 2dmg or 1dmg

Postby brannyboy » Fri Sep 03, 2010 6:00 pm

featherdance and whirlwind both do 1dmg.

and isnt night shade supposed to do the same damage as the opponments level.
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Re: Attacks that do 2dmg or 1dmg

Postby Shiny Teddiursa » Sat Sep 18, 2010 6:41 am

I often use these kind of attacks to weaken wild pokémon, but it is quite slow. So it would be nice if False Swipe left the opponent with 1 HP.
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Re: Attacks that do 2dmg or 1dmg

Postby smock23 » Sat Sep 25, 2010 10:26 pm

there was a move on brysun called test attack that did nothing
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Re: Attacks that do 2dmg or 1dmg

Postby Apoc » Mon Oct 11, 2010 10:37 am

Arial Ace.... I does only like 1-2 hp dmg on gress/bug types. I thought it is supposed to make much higher damage.
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