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Giving away lots of high levels for free!
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Obey the Moderator! | Pokémon Infinity | My Twitter
Giving away lots of high levels for free!
Only Idiots click here. Yeah, right.
Sharks wrote:Well then, can you list the attacks and not pp's..?
pokemon attack guide by Chris Morley - 13th Jan 2010
ATTACK NAME - WORKING? - COMMENT
A
Absorb - Working - should return Health to user;
Acid - Working - NO COMMENT;
Acid Armour - Not Working - should raise Def stat;
AcuPressure - Not Working - should raise a random stat by 2;
Arial Ace - NOT TESTED - need a lvl 34 starly or evo;
AeroBlast - NOT TESTED - need a lvl 77 lugia;
Agility - Not Working - should raise speed by 2;
Air Cutter - NOT TESTED - Need a lvl 27 crobat;
Air Slash - Working - makes target flinch;
Amnesia - Not Working - raises special Attack;
Ancient Power - Working - should raise all stats by 1;
Aqua Jet - NOT TESTED - need a level 31 sharpedo/carvanha;
Aqua Ring - NOT TESTED - need a lvl 24 gorebyss;
Aqua Tail - NOT TESTED - need a lvl 46 gorebyss;
Arm Thrust - Working - should hit 2-5 times;
Aromatherapy - Not Working - should releives all status ailments affecting ALL pokemon in your team;
Assist - NOT TESTED - need a lvl 19 skitty;
Assurence - NOT TESTED - need a lvl 26 carbanha/sharpedo;
Astonish - Not Working - should attack opponent with 30 power and make target flinch (ghost symbol not working);
Attack Order - NOT TESTED - need a level 37 Vespiquen;
Attract - Not Working - Chance of stopping opponent from attaking if they are oposite gender;
Aura Sphere - Working - certain to hit;
Aura Beam - Working - chance of lowering the opponents attack stat by 1;
Avalanche - NOT TESTED - 4th generation move for smoochum and Jynx;
B
Barrage - Working - should hit 2-5 times;
Barrier - Not Working - should raise the users defence stat by 1;
Baton Pass - Not Working - should swap out with another pokemon keeping the stat changes;
Beat Up - Not TESTED - should raise strength the more poekmon the player has in their team;
Belly Drum - Not working - should maximise its attack for 50% of its current health;
Bide - Not working - should wait for two turns and deal double damage taken;
Bind - Working - holds the opponent for 2-5 turns dealing damage;
Bite - Working - should make the taret flinch;
Blaze Kick - NOT TESTED - need a lvl 41 hitmonlee;
Blizzard - Working - change of freezing the target;
Block - Not working - stops the opponent from swapping pokemon;
Body Slam - Working - chance of leaving foe paralysed;
Bone Club - Working - chance of making the target flinch;
Bone Rush - Working - should hit 2-5 times;
Bonemerang - Working - should hit twice in one move;
Bounce - Not working - two turn move where first attack they jump and opponent misses. chance of paralysis;
Brave Bird - NOT TESTED - need a level 49 blaziken;
Brick Break - Not working - breaks barriers such as mirror coat and reflect; (fighting symblol not working)
Brine - NOT TESTED - need a level 29 piplup/33 prinplup/33 empoleon;
Bubble - Working - should lower opponents speed by 1;
Bubblebeam - Working - should lower the the opponents speed by 1;
Bug Bite - Working - eats the oponents held berry and gains its effect;
Bug Buzz - NOT TESTED - need a yanmega lvl 54. should lower the foes special Defence by 1;
Bulk Up - Not working - boosts the users Attack and Defence;
Bullet Punch - NOT TESTED - attack always hits frst (no pokes can learn this attack); -
Bullet Seed - NOT TESTED - attacks 2-5 hits. (no pokes can learn this attack);
C
Calm Mind - Not working - raises the users special attack and special defence by 1;
Camoflage - Not working - changes the users type depending of the location of the battle;
Captivate - NOT TESTED - need a lvl 26 finneon;
Charge - Not working - boosts the power of the next Electric move, and saises the special Defence by 1;
Charge Beam - NOT TESTED - should raise the users special attack stat by 1. (no pokemon can learn this attack);
Charm - Not Working - lowers the targets attack stat by 2;
Chatter - NOT TESTED - need a chatot level 21. should confuse the foe;
Clamp - Working - should attack for 2-5 turns;
Close Combat - NOT TESTED - need a staraptor level 34;
Comet Punch - Working - should hit 2-5 times;
Confuse Ray - Working - sure to confuse and should do no damage;
Confusion - Working - NO COMMENT;
Conscrict - Working - Should lower the trgets speed;
Conversion - Not working - should change pokemons type to one of its moves;
Conversion2 - Not working - should change the pokemons type to be resistant to the type of attack it last took;
Copycat - Not working - should mimic the last move used. fails if no moves are before;
Cosmic Power - Not working - should raise the users defence and special Attack by 1;
Cotton Spore - Not working - should reduce the targets speed by 2;
Counter - Not working - should deal double the amount damage taken that turn;
Covet - Not Working -
Crab Hammer - Working - should have high critical hit ratio;
Cross Chop - Working - should have a high critical hit ratio;
Coss Poison - NOT TESTED - 4th generation move;
Crunh - NOT TESTED - 4th generation move;
Crush Claw - NOT TESTED - need a zangoose level 31;
Crush Grip - NOT TESTED - need a regigigas level 75. may be 4th generation move;
Curse - Not Working - a move that works differently for ghots then it does for other types;
Cut - NOT TESTED - used to cut trees. (taught by HM)
D
Dark Pulse - NOT TESTED - 4th generation move;
Dark Void - NOT TESTED - 4th generation move;
Defence Order - NOT TESTED - 4th generation move;
Defence Curl - Not working - should raise the users defence by 1;
Defog - NOT TESTED - no pokemon learn this attack;
Destiny Bond - Not working - if the user faints after using this move then the attacking pokemon faints also;
Detect - Not Working - evades all atacks that turn. can fail if used in sucsession;
Dig - Working - first digs underground and any attacks miss when underground then attacks on second turn;
Disable - Not Working - prevents the oponent from using the attack last used for several turns;
Discharge - NOT TESTED - 4th generation move;
Dive - Working - first the user dives underwater and any attacks miss when underwater then attacks on the second turn;
Dizzy Punch - NOT TESTED - need a level 28 spinda;
Doom Desire - NOT TESTED - need a level 50 jiachi;
Double Hit - NOT TESTED - 4th generation move;
Double Kick - Working - should hit twice;
Double Team - Not Working - should raise evasiveness by 1;
Double-Edge - Working - should damage the user too;
Doubleslap - Working - should hit 2-5 times;
Drako Meteor - NOT TESTED - not pkemon learn this attack;
Dragon Claw - Working - NO COMMENT;
Dragon Dance - Not Working - should raise speed and attack by 1;
Dragon Pulse - Working - NO COMMENT;
Dragon Rage - Working - Should always do 40 damage;
Dragon Rush - NOT TESTED - 4th generation move;
Dragonbreath - Works - should paralyze the opponent;
Drain Punch - NOT TESTED - no pokemon can learn this attack;
Dream Eater - Works - should only hit when opponent is sleeping and absorb half health;
Drill Peck - Works - NO COMMENT;
Dynamic Punch - Works - should confuse the opponent when it hits;
E
Earth Power - Works - should lower the targets special defence;
Earthquake - Works - should attack all pokemon in the battle;
Egg Bomb - Works - NO COMMENT;
Embargo - Not working - should stop the target from using their held item and stop the User using Items on it;
Ember - Works - should have a chance to leave a burn on the target;
Encore - Not working - should only allow the target to use the same atack for several moves;
Endevor - Not working - should cut the targets HP to equal the users HP'
Endure - Not working - the user endures any attack leaving no less the 1 HP, there is higher chance of fail if used in succession;
Energy Ball - Works - should lower the targets special defence;
Eruption - NOT TESTED - need a level 75 groudon. strenght relies on pokemons health;
Explosion - Works - NO COMMENT
Extrasensory - NOT TESTED - need a level 19 bronzor;
Etreme Speed - Works - should always go before any other attack;
F
Facade - NOT TESTED - 4th generation move;
Faint Attack - Works - should hit without fail;
Fake Out - Not working - should hit target and make them flinch if used as first move;
Fake Tears - Not working - should lower the targets special Defence by 1;
False Swipe - Works - should leave the foe with 1 HP;
Featherdance - Not working - should lower the targets attack stat by 2;
Feint - NOT TESTED - 4th generation move;
Fire Blast - Works - should leave the opponent with a burn;
Fire Fang - NOT TESTED - 4th generation move;
Fire Punch - Works - should leave the opponent with a burn;
Fire Spin - Works - should attack for 2-5 turns;
Fissure - Not working - should have a chance to make the target faint;
Flail - Not working - should do more damage the lower HP the user has;
Flame wheel - Works - should have a chance to leave the target with a burn;
Flamethrower - Works - should jave a chance to leave the target with a burn;
Flare Blitz - NOT TESTED - 4th generation move;
Flash - NOT TESTED - no pokemon can learn this move;
Flash Cannon - Works - should lower the targets special defence by 1;
Flatter - Not working - should either confuse the target or raise its special defence;
Fling - NOT TESTED - 4th generation move;
Fly - Works - the user flys and any attacks while in flight miss then attacks on the second time;
Focus Blast - NOT TESTED - no pokemon can learn this move;
Focus Energy - Not working - the user raises its critical hit ratio;
Focus Punch - NOT TESTED - need level 43 vigoroth;
Follow Me - Not working - allows oponents only to attack this user;
Force Palm - NOT TESTED - 4th genertion move;
Foresight - Not working - allows the user to hit a ghost type and more likely to hit an evasive foe;
Frenzy plant - NOT TESTED - no pokemon can learn this move;
Frustration - NOT TESTED - need a level 13 buneary;
Fury attack - Works - should hit 2-5 times;
Fury Cutter - NOT TESTED - need a level 16 grovile;
Fury Swipes - Works - should attack between 2-5 times;
Future Sight - Not working - need a lvl 30 celebi;
G
Gastro Acid - NOT TESTED - 4th generation move;
Giga Drain - NOT TESTED - need a level 51 torerra;
Giga Impact - NOT TESTED - 4th generation move;
Glare - Not working - should paralyse the opponent;
Grass Knot - NOT TESTED - no pokemon learn this move;
GrassWhistle - Not Working - should send target to sleep;
Gravity - NOT TESTED - 4th generation move;
Growl - Not working - should lower the opponents attack stat by 1;
Growth - Not working - should raise the users special attack by 1;
Grudge - Not working - should reduce the PP of the move used on the user if they get knocked out;
Guard Swap - NOT TESTED - 4th generation move;
Guillotine - Not working - should have a 30% chance to make the target faint;
Gunk Shot - NOT TESTED - 4th generation move;
Gust - Works - NO COMMENT;
Gyro Ball - NOTT TESTED - 4th generation move;
H
Hail - Not working - should damage all pokemon in battle for 5 turns unless they are ice type;
Hammer Arm - NOT TESTED - 4th generation move;
Harden - Not working - should raise the users defence stat by 1;
Haze - Not working - should eliminate all stat changes in all pokemon;
Head Smash - NOT TESTED - 4th generation move;
Headbutt - Works - should have a change to make the target flinch;
Heal Bell - Not working - should releive all status ailments of all party pokemon;
Heal Block - NOT TESTED - 4th generation move;
Heal Order - NOT TESTED - 4th generation move;
Healing Wish - NOT TESTED - 4th generation move;
Heart Swap - NOT TESTED - 4th generation move;
Heat Wave - Works - should have a chance to leave a burn;
Helping Hand - Not Working - should increase your partners attack in double battles;
Hi Jump Kick - NOT TESTED - need a hitmonlee level 26;
Hidden Power - Not woking - should does different damage depending on the the terrain;
Horn Attack - Works - NO COMMENT;
Horn Drill - Not working - should have a 30% chance to make the opponent faint;
Howl - Not working - should raise its attack stat by 1;
Hydro Cannon - NOT TESTED - no pokemon learn this attack;
Hydro Pump - Works - NO COMMENT;
Hyper Beam - Works - should have to rest on the next turn;
Hyper Fang - Works - should have a chance to make the target flinch;
Hyper Voice - Works - NO COMMENT;
Hypnosis - Not Working - should make the target sleep;
I
Ice Ball - Not working - should do damage for up to 5 turns, doing more damage each turn;
Ice Beam - Works - should have a chance to leave the target frozen;
Ice Fang - NOT TESTED - 4th generation move;
Ice Punch - Works - should have a chance to leave the target frozen;
Ice Shard - NOT TESTED - 4th generation move;
Icicle Spear - Works - should hit 2-5 times;
Icy Wind - Works - should have a chance to freeze the opponent;
Imprison - Not working - should prevent the target from using the same attacks as the user;
Ingrain - Not working - should allow the user to regain HP but cannot be switched out;
Iron Defence - Not working - should increase the users defence stat by 2;
Iron Head - Works - should have a chance to make the target flinch;
Iron Tail - Works - should lower the targets defence;
J
Judgement - NOT TESTED - 4th generation move;
Jump kick - Works - should hurt the user id it hits;
K
Karate Chop - Works - should have a high critical hit ratio;
Kinesis - Not working - should lower the targets accuracy stat by 1;
Knock Off - Not working - should stop the target using their held item;
L
Last Resort - NOT TESTED - 4th generation move;
Lava Plume - NOT TESTED - 4th generation move;
Leaf Blade - Works - should have a high critical hit ratio;
Leaf Storm - NOT TESTED - 4th generation move;
Leech Life - Works - should restore half damage done to the user;
Leech Seed - Works - should take HP form the target and give it to the user each turn. instead damages opponent;
Leer - Not Working - should reduce the targets defence stat by 1;
Lick - Works - should have a chance to paralyze target;
Light Screen - Not working - should reduce special attacks for 5 turns;
Lock-On - Not working - should ensure the target is hit with he next move;
Lovely Kiss - Not working - should make the target fall asleep;
Low kick - Works - should do more damage the heavier the opponent;
Lucky Chant - NOT TESTED - 4th generation move;
Lunar Dance - NOT TESTED - 4th generation move;
Luster Purge - NOT TESTED - need a level 35 latios;
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